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MetaCat
MetaCat 是集元宇宙数据分析、内容导航、创作者社区为一体的一站式服务平台。
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A brief history of prediction markets: from papal elections to Polymarket
Prediction markets may seem new, but betting on the outcomes of important events has a long history in politics and other fields.
MetaCat
07/28/2025, 05:00 AM
Interpreting Daydreams Protocol: Unleashing the Unlimited Potential of AI Agents in Full-Chain Games
In the next month, anyone can deploy an AI Agent through Daydreams to play any Dojo-based full-chain game on Starknet.
MetaCat
12/26/2024, 09:00 AM
How can AI Agent unleash huge potential in full-chain games?
With the emergence of AI Agent, FOCG is no longer just a decentralized gaming experience, but an intelligent, personalized and dynamically changing full-chain virtual world.
MetaCat
12/19/2024, 07:00 AM
AI vs Crypto: Which would Eastern and Western philosophers choose?
As two revolutionary technologies, AI and Crypto have attracted widespread attention from all walks of life. They not only promote innovation in the field of technology, but also trigger a lot of thinking at the philosophical level.
MetaCat
12/18/2024, 10:00 AM
If Ethereum were a country, what would its GDP be?
Smart contract-based blockchain networks like Ethereum are emerging as cyber-nations—digital nations that manifest themselves not only through their technology stacks, but also through monetary jurisdictions and reserve currencies, shared values and beliefs, shared history and culture, and sometimes even foundational myths.
MetaCat
12/17/2024, 10:00 AM
链上现实极大主义是什么?
「链上现实极大主义」不仅仅是加密文化中的一种新趋势,而是文明本身的演变。
MetaCat
10/14/2024, 06:00 AM
以PopCraft为例,阐释零知识证明在全链游戏中发挥的作用
游戏领域 ZKP 适合做哪些事?
MetaCat
10/11/2024, 01:00 PM
HappyChain:简单又快乐,推动以太坊L2免费游戏革命
今天,我们很高兴地宣布推出 HappyChain,一条简单的快乐游戏链。
MetaCat
07/09/2024, 07:00 AM
用插件扩展自主世界的可组合性
原文作者:kohei.eth原文链接:https://medium.com/@koheidoteth/ena
MetaCat
05/31/2024, 12:02 AM
对话Redstone开发者: 全链游戏与Plasma的复兴
原文标题:DEVS ON DEVS: TDOT AND BEN JONES原文链接:https://latt
MetaCat
05/30/2024, 12:03 AM
AW 圣经|基于提示的写作叙述系统:链上传说的集体创作模型
本文主要介绍了一个基于区块链的协作性叙事系统 \x26quot;Sentences\x26quot;,它通过提供一个追加式分支叙事的原始框架,支持多人共同创作和构建虚拟世界的历史和文化
MetaCat
05/29/2024, 12:01 AM
AW 圣经|建筑物理学:虚拟世界设计的切实考虑
虚拟世界设计需要平衡数字物理法则的时间流逝、定律形式和适用范围,以创造既有趣又计算效率高的环境
MetaCat
05/28/2024, 12:01 AM
AW 圣经|本地优先的游戏循环:将游戏玩法与区块时间分离
本文介绍了一种名为 “本地优先游戏循环” 的设计模式,它将游戏逻辑核心运行在玩家的本地设备上,以减少延迟并提升游戏体验,同时通过异步的 “元游戏循环” 与其他玩家的互动进行协调
MetaCat
05/27/2024, 12:01 AM
AW 圣经|原子对象系统:用于可组合性物体制作的自平衡机制
本文主要讨论了原子对象系统的扩展的方法,包括增加原子类型和扩展原子的影响范围,以及对未来工作的规划和其他潜在可能性
MetaCat
05/26/2024, 12:40 AM
AW 圣经|规则制作作为游戏玩法:具有开放规则的世界的设计原则
本文主要探讨在游戏中以规则生产为游戏玩法的设计原则
MetaCat
05/25/2024, 04:40 AM
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